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Costigo app screens

COSTIGO

Role: UX/UI Designer, UX Researcher
Tools: Figma, FigJam, Google Forms, Pencil & Paper
Times: 2 weeks

Travel Cost Estimator App

Why

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ostigo?

Costigo was born out of my own frustration while planning vacation, constantly switching between tabs, calculating costs manually, and still feeling unsure about what the whole trip would really cost.

I worked on this end-to-end project over two weeks. This case study walks through how I approached the problem, what I learned, and how I tried to bring clarity to a confusing part of travel.

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What's the

Problem?

When planning a trip, the first question most people ask isn’t “Where should I go?” — it’s “Can I afford it?”
But current travel platforms focus on booking, not budgeting.

There’s no simple way to see approximate trip costs based on personal preferences like flights, stay, or transport.

Solution

Costigo solves this by giving users a quick, simple estimate of travel costs based on their own preferences, before they even start booking.

Design Process

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Empathize

Define

Ideate

Design

Test

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EMPATHIZE

User Research

I started by conducting a survey with 50 participants to understand how people estimate travel costs today. I focused on identifying pain points, tools they use, and where confusion arises.
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“There is so much info, I get lost easily”

“What about food and local transport? How can I ever calculate that!”

“I have about 30 tabs open in my browser”

DEFINE

User Persona

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Who are the Competitors?

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Kayak Trip Huddle
Budget Your Trip

v/s

COSTIGO

User Flow

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Preferences → Destination → Estimate

 

I wanted the experience to feel lightweight and non-committal, something you could use in 2 minutes and leave with a rough idea of the cost.

IDEATE

Wireflows

I started with quick sketches to explore layout and flow, focusing on how to make cost estimation feel light and intuitive. These helped me decide on a clean, linear experience that guides users without overwhelming them.

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DESIGN

TESTING

Usability Testing

1.

Once Prototype was ready, I tested it with 10 users and one major insight was around the cost breakdown layout. Users found the new bill-style format more intuitive and realistic - it helped them quickly understand where their money would go, instead of interpreting icons or percentages. This small shift made the data feel more trustworthy.

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2.

 Another key finding came from the exploration section. Originally designed with a horizontal scroll for destination cards, users struggled to compare locations and often missed content entirely. Switching to a vertical layout allowed users to view more destinations at once, making it easier to scan and compare trips without extra effort.

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UI Design

Color Palette

I created a color palette with 1 primary , 2 secondary colors, and other neutral tones for background, borders, and typography.

A vibrant red was used selectively to highlight interactive elements like the like button, ensuring visual interest without disrupting the overall calm tone.

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Aa

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For typography, I chose SF Pro, a native iOS typeface, to keep the design aligned with platform guidelines and ensure excellent legibility across sizes.

Typography

Default

Buttons

Clicked

Disabled

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Navigation bar

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Icons

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Overlay

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Search Bar & Input fields

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Toast message

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Cards

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Accessibility

I followed WCAG AA standards to ensure sufficient contrast across all UI elements. Interactive components like buttons and cards were sized with touch targets ≥44px, and I kept typography legible with consistent hierarchy and spacing.

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Color was never the only means of conveying information, and iconography was paired with labels to support better understanding across user groups. Accessibility wasn’t an afterthought, it was part of the design from day one.

Key Takeaways

  • Simple designs helps users focus and understand without confusion.

  • Every element needs intention - nothing is “just visual”.

  • Accessibility and contrast checks early on made it easier to scale design to different use cases.

© 2025  Created by Smitha Nittur

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